![]() Still, as King notes, this is a game whose creative vision is a decade old. King calls it an experience out of time, noting that traversal feels archaic, with load screens between each zone and first visits requiring you to deal with undead hordes, creating a somewhat tedious experience. However, its long development time does show in its mechanics and tone. If you’re going to become a shuffling zombie baking in the hot sun of Los Angeles, becoming overpowered in the process isn’t a terrible way to do it. King didn’t mind how nonsensical they were - just that they were fun. Awesome, because you have access to some genuinely ridiculous powers. ![]() Sad, because obviously, you will become one of the droning hordes. Zombie fiction is keen on the concept of infected main characters, and Dead Island 2 is no different. You have a lot of wiggle room in your ability set. This is especially helpful regarding the quicker variants, though it feels satisfyingly gross. Yet, the gore serves an essential function in combat - if you destroy flesh and bone, tear limbs from sockets or cut legs off at the knee, you’ll be dealing with much slower zombies. King mentions using a flaming sledgehammer and how destructive it was, saying, “Every limb, layer of skin, and piece of anatomy can be reduced to nothing if you’re savage enough, and this laughable brutality isn’t just for show.”ĭead Island 2 is a proudly gory game in the realm of extravagance. The combat system is fairly robust and progresses throughout the campaign - sure, you’ll have to make do with pool cues for the first little bit, but rest assured that the items you can collect later on in the game are overdramatic and delightful. Which is just what Dead Island 2 delivers. ![]() Dead Island 2 isn’t going to change the world of zombie games, nor does it intend to, but the fact it has emerged from the ashes in a state this immaculate is a miracle in itself.
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